Formative: Did the project get implemented as planned?
A problem that I was trying to work around in implementation of the project is that my classes follow a nine to ten week "marking period" schedule. I get all new students four times per year. The implementation part of our projects hit at the end of a marking period and was followed by a week-long spring break. Key parts of my wicked problem project on Systematic Vocabulary Instruction were implemented as planned with some modifications due to time constraints. Specifically, I was able to:
- Identify 50 crucial academic vocabulary terms for my subject area and grade level.
- Invite two four-person teams of 8th grade teachers to join me in implementing technology infused instructional processes for teaching vocabulary in their subject areas. These teachers represent science, social studies, math, and language arts curricular areas. Even though I invited them to join me in this effort, one of the four-person teams said they did not have the time in their instructional schedules to implement this plan. The other team said they would like to try it at the beginning of the next marking period.
- Use video or computer images to introduce academic vocabulary terms to students.
- Have students begin to create electronic academic vocabulary notebooks. They created slides that defined 10 of the 50 technology terms in their own words and added a graphic to represent the word.
- Involve students in games to reinforce the meaning of the words.
Summative: Evidence of success in addressing the problem of practice.
I saw evidence of success in implementing my wicked problem project on Systematic Vocabulary Instruction when observing:
- Students electronic academic vocabulary slides including definitions they created for the terms and pictures they found or created to illustrate them.
- Students informal discussions with each other of the meanings of words and why they illustrated them the way they did.
- Accurate responses in the vocabulary games.
If I were approaching another project of this type, now that I have this experience, I would try to narrow my projects' scope and focus more. Marzano has written a whole book (and sections of several others) on how to effectively teach academic vocabulary. I could have started specifically with vocabulary games and built my whole project on that topic. Marzano's approach is a multi-step approach though, and that is why I tackled the problem the way I did.
What are the lessons learned that others might benefit from knowing about?
Lessons learned in my vocabulary project that others might benefit from knowing about are all about making assumptions! First of all, do not assume that just because our students utilize technology frequently and on a daily basis, that they know the "language" of technology. Secondly, do not assume that just because you know how to play a game, that your students will also know about it. I would not have a clue where to begin to play the video game "Halo." Likewise, my students had no idea where to begin in "Password."
In what ways will you endeavor to do the same project again, and what will you change or not do?
Things I will change include:
In what ways will you endeavor to do the same project again, and what will you change or not do?
Things I will change include:
- Incorporating threaded discussion into the initial classroom discussion when introducing new vocabulary for students' electronic notebooks.
- Setting aside time for students to revisit their notebook so they can collaborate with classmates and so they can also "add to" their slides.
